Arrival

It strikes you out of the blue one day, this strange, unshakable feeling that someone is trying to tell you something. It's a whisper in the back of your mind, or a chill you feel while looking over your shoulder, catching shadows at the corner of your eye. Finally you find it, this strange object of your torment. It might be tucked in an old book, delivered to your home, or forgotten inside the pocket of an old jacket: a folded-up piece of paper with a note scribbled inside.
Before you can really process the words, you black out - and when you wake up you're somewhere else entirely.
Characters wake up in the forest in an empty visitor's center, completely alone. Any time-telling devices have stopped working and nothing looks familiar. Though the park ranger doesn't seem to be in, it isn't hard to find maps and information on the area with a bit of looking around. You find yourself near a small town: Ashbrook.
You think to yourself that you need to get somewhere safe - and suddenly, you know where 'safe' is. You're drawn towards an apartment, a house, a dorm room. It's nowhere you've ever been before, and yet when you open the door it's achingly familiar. You step over the threshold and you know:
Somehow, you're home.
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Ashbrook is a panfandom, invite-only, horror-mystery game. It will feature themes of identity horror and alienation and is inspired by media such as the X-Files, Twin Peaks, Gravity Falls, and Alan Wake.
Characters find a mysterious note and wake up in the town of Ashbrook circa 1995. There they discover a town they don't recognize, full of people that do recognize them. People who bear their names, faces, and mannerisms already live there. What's more, these new Visitors seem to have replaced those people entirely, with the townsfolk none the wiser.
"It's coming.
I don't think I can stop it on my own."
Before you can really process the words, you black out - and when you wake up you're somewhere else entirely.
Characters wake up in the forest in an empty visitor's center, completely alone. Any time-telling devices have stopped working and nothing looks familiar. Though the park ranger doesn't seem to be in, it isn't hard to find maps and information on the area with a bit of looking around. You find yourself near a small town: Ashbrook.
You think to yourself that you need to get somewhere safe - and suddenly, you know where 'safe' is. You're drawn towards an apartment, a house, a dorm room. It's nowhere you've ever been before, and yet when you open the door it's achingly familiar. You step over the threshold and you know:
Somehow, you're home.
Ashbrook is a panfandom, invite-only, horror-mystery game. It will feature themes of identity horror and alienation and is inspired by media such as the X-Files, Twin Peaks, Gravity Falls, and Alan Wake.
Characters find a mysterious note and wake up in the town of Ashbrook circa 1995. There they discover a town they don't recognize, full of people that do recognize them. People who bear their names, faces, and mannerisms already live there. What's more, these new Visitors seem to have replaced those people entirely, with the townsfolk none the wiser.
